

Though the floatiness remains, KT has refined the physics in such a way that vehicles feel weighty and heavy again. Fortunately, it seems KT Racing noticed and set out to change the physics this time around. The most noticeable of which comes by way of vehicle physics, which was a point of contention in WRC 8 (feeling arcadey and stiff at times and extremely floaty everywhere else). WRC 9 follows suit with a bevvy of tweaks further refining what the previous game did right. While not perfect when standing up to the likes of Dirt Rally 2.0, at least to hardcore simulation fans, it is more than enough for anyone looking for a great rally title. While the car roster is still limited compared to the likes of Forza or Project Cars, it falls in line with Dirt Rally 2.0 where vehicles were afforded more attention to key detail.ĭevelopers Kylotonn Racing ( KT Racing) are masters of the simulation title craft, and WRC 8 was their crowning achievement.
#Wrc 9 update driver#
The game features a new “club mode”, which lets players set up private or public rally championships for social engagement a new multiplayer co-driver mode where you team up with another player to take on the roles of driver and navigator and the returning Research and Development section which lets your team engage in all sorts of technologies and marketing. Managing everything from the team, to the vehicle, and even the events, is yet again an integral part of the career mode while spending time on the track matters just as much, if not more. The impressive career mode from the previous game also makes a return, with the same number of details, and simulation rings true. It is so similar to WRC 8, that in many respects, it looks and feels like the same game! Fortunately, the game is also considerably improved below the bonnet, however, fans will be hard-pressed to notice these changes if they are not actively looking for them.Īs with WRC 8, fans can expect WRC, WRC2, and World Junior teams once again. WRC 9, however, shifts things up a notch. Football games FIFA and PES have long been leading proponents of this strange dilemma, with certain multiplayer titles often the following suit (like Call of Duty). Thereafter, focus moves toward fine-tuning and tweaking. Sports games, in particular, suffer from this on a fundamental level – there is only so much developers can do. Repetitive gameplay and visuals are both a boon and a curse.
